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Fakemon: Legendary Ninja and Legendary Pirate

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Some more secret bosses in my game folks~ Edwina the legendary Pirate and Sara the legendary Ninja!

Edwina is an older Gijinka of mine, of a Haxoras. Sara belongs to my friend ~tempestflame who kindly allowed me to cameo her character, a dodrio Gijinka we tweaked together for the setting. Edwina's also sporting a new (And much better in my opinion) outfit~

Now's here's the interesting thing regarding their pokemon. In order to catch each legendary trio, you must defeat their trainer, who will then release them into the wild. If you catch all 3 of the legendaries of that trainer, then bring them back to that trainer, they'll challenge you to a rematch using that trio's trio master.

Upon winning that battle, you'll be rewarded with that trio master.

Edwina is a cruel pirate, sailing the seven seas to pillage and conquer villages for her own. However, she has returned to Hagane to track down her arch nemesis, the legendary Ninja, Sara. Aiming to defeat her once and for all, having allied herself with the Legendary Pirate Pokemon of the seas.

Sara is a stoic, honourable woman from origins unknown. She has allied herself with the Lengendary Ninja Trio of the Hagane region, through years of toil and training. She secludes herself deep in her secret dojo, waiting for opponents to spar with, though she will not hold any punches when it comes to battle. Sara's attacks are as lethal as they are undetectable, and she yearns for the day when her arch nemesis, the Legendary Pirate Edwina, comes ashore to face her.

Let's just say they have an..Intense relationship with one another.

Edwina's Pokeweapon is the anarchy Anchor, any water pokemon linked to is much more likely to land critical hits with STAB attacks that aren't water type.

Sara's weapon is the Secret talons, any Poison pokemon linked to is much more likely to land critical hits with STAB attacks that aren't Poison type.

When you defeat them in a rematch and claim the trio master from them, they will teach you moves for the ninjas and/or pirates from the following day onwards, once a day.

Ninjas:
:bulletpurple: Hikiraiya - Gallant tale (Water -Status- 5pp) A secret Ninja technique using ink that turns the battlfield and it's combatants into a Sume-i painting for 2 turns. For these two turns, the user of this technique can choose the attack and target of every attack of each pokemon on the field until the attack wears off. The move becomes disabled after use until the battle is over.

:bulletpurple: Katsunade - Insect spell (Bug - status- 5pp) A secret Ninja technique that turns all foes into Bug types.

:bulletpurple: Orohachi - Serpant's Curse (Dragon -status- 5pp) A secret Ninja technique that curses the target, Disabling attacks with more than 90 pwr

:bulletpurple: Sarutosuke - Monkey's enlightenment (Grass -status- 5pp) A secret Ninja Technique that Heals all pokemon on the user's side of the field by half, as long as the user is below %50 health.

Pirates:
:bulletblue: - Lockaneer - Soul rip (Ghost -varies- 5pp) The user clamps the foe in it's claw then pulls the foe's soul from their body, turning them into a Ghost type. The foe also loses half their remaining health.

:bulletblue: - Blackaneer - Grog drink (Fire -Status- 10pp) The user pulls out and drinks some grog. Recovered 1/4 of it's health and doubling the power of the next fire attack to be used. There is a 50% chance of becoming confused after this move is used.

:bulletblue: - Hookaneer - Anchor Toss (Steel 60 pwr 15pp)The user tosses an anchor at the foe, preventing them form switching, and also dropping their speed by 2 stages.

:bulletblue: - Dutchark - Ocean surge (Dragon 75pwr -5pp) The user sends a powerful wave of Draconic water at all other pokemon on the field. This move's power is doubled if their is a flood.

I'll be submitting seperate pictures of each too so you can see the details etc
Image size
2000x1328px 1.07 MB
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