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You're a Wizard Pokemon...
yep, Next up is a wizard pokemon lineage~
027. Klaatu (from the magic words 'Klaatu Barada Nicto')
Type: Psychic/Dark
Species: Wizard
Abililty(s): Type Trick*
*When a pokemon is sent out against this effect's user, it's type(s) is randomly changed to another. This will only work once per battle.
Evolves into Barada at level 20
HP: 30
ATK: 50
DEF: 50
SPATK: 60
SPDEF: 50
SPD: 50
Total: 290
Start Reflect
6 Confusion
10 Double Team
12 Kapoof
17 Embargo
21 Faint Attack
23 Flatter
28 Calm Mind
32 Psychic
34 Switcheroo
39 Future Sight
43 Snatch
45 Hypnosis
50 Dream Eater
50 Nightmare
54 Foul Play
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM51 Ally Switch
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM63 Embargo
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
Signiture move: Kapoof (Psychic - Status 15pp) The user can either switch pokemon from their party, or do the same to the foe. In the wild, if used on the opponent, the battle will end.
Klaatu are playful creatures, often performing tricks and illusions to entertain both pokemon and people. Though they're still learning how to do bigger tricks. They're very good at disappearing acts.
---------------
028. Barada (from the magic words 'Klaatu Barada Nicto')
Type: Psychic/Dark
Species: Wizard
Abililty(s): Type trick*
Evolves into Nicto at level 38
HP: 50
ATK: 60
DEF: 60
SPATK: 80
SPDEF: 60
SPD: 80
Total: 390
Start Reflect
6 Confusion
10 Double Team
12 Kapoof
17 Embargo
22 Faint Attack
25 Flatter
27 Hat Trick
31 Calm Mind
36 Psychic
39 Switcheroo
45 Future Sight
48 Snatch
51 Hypnosis
54 Dream Eater
54 Nightmare
57 Foul Play
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM51 Ally Switch
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM63 Embargo
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
Signiture move: Hat trick (Dark -Status- 10pp) The user turns themselves into 3 hats, and will be hiding in a random hat. The user has a 1/3 chance of their attack suceeding. If they pick the hat the user is hiding in, the attack ends. If they attack either of the 2 fake hats, the foe will take 1/3 of their health as damage. the user cannot attack while this move is in effect.
Barada is much more skilled with their magic tricks now, and will travel to on tours to perform to people and pokemon in exchange for food. Some can even speak the human language.
---------------
029. Nicto (from the magic words 'Klaatu Barada Nicto')
Type: Psychic/Dark
Species: Wizard
Abililty(s): Type trick*
HP: 80
ATK: 60
DEF: 80
SPATK: 120
SPDEF: 80
SPD: 120
Total: 540
Start Reflect
6 Confusion
10 Double Team
12 Kapoof
17 Embargo
22 Faint Attack
25 Flatter
27 Hat Trick
31 Calm Mind
36 Psychic
38 Card Trick
43 Switcheroo
46 Future Sight
50 Snatch
53 Hypnosis
59 Dream Eater
59 Nightmare
64 Foul Play
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM51 Ally Switch
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM63 Embargo
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
Signiture move: Card trick: (Pyschic -varies- 10PP) The effects of this attack will vary depending on the card that appears
Number card (between 2 and 10) - the power of this attack will be the number on the card x10
Ace of Spades - The users attack and special defence are boosted by one stage
Ace of Clubs - The foe pokemon's stats are lowered by stage
Ace of Diamonds - The user's defence and special defence are boosted by one stage
Ace of Hearts - The user's HP is healed fully
King - The user's Attack and Special attack are boosted to Maximum
Queen - The user's Defence and Special Defense are boosted to Maximum
Jack - The foe suffers a random Status Ailment
Joker - the move fails.
A highly intelegent pokemon, these creatures have mastered many forms of magic, and can speak the human language fluently. It's said that the black void that is it's face is a nexus of magical power.
yep, Next up is a wizard pokemon lineage~
027. Klaatu (from the magic words 'Klaatu Barada Nicto')
Type: Psychic/Dark
Species: Wizard
Abililty(s): Type Trick*
*When a pokemon is sent out against this effect's user, it's type(s) is randomly changed to another. This will only work once per battle.
Evolves into Barada at level 20
HP: 30
ATK: 50
DEF: 50
SPATK: 60
SPDEF: 50
SPD: 50
Total: 290
Start Reflect
6 Confusion
10 Double Team
12 Kapoof
17 Embargo
21 Faint Attack
23 Flatter
28 Calm Mind
32 Psychic
34 Switcheroo
39 Future Sight
43 Snatch
45 Hypnosis
50 Dream Eater
50 Nightmare
54 Foul Play
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM51 Ally Switch
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM63 Embargo
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
Signiture move: Kapoof (Psychic - Status 15pp) The user can either switch pokemon from their party, or do the same to the foe. In the wild, if used on the opponent, the battle will end.
Klaatu are playful creatures, often performing tricks and illusions to entertain both pokemon and people. Though they're still learning how to do bigger tricks. They're very good at disappearing acts.
---------------
028. Barada (from the magic words 'Klaatu Barada Nicto')
Type: Psychic/Dark
Species: Wizard
Abililty(s): Type trick*
Evolves into Nicto at level 38
HP: 50
ATK: 60
DEF: 60
SPATK: 80
SPDEF: 60
SPD: 80
Total: 390
Start Reflect
6 Confusion
10 Double Team
12 Kapoof
17 Embargo
22 Faint Attack
25 Flatter
27 Hat Trick
31 Calm Mind
36 Psychic
39 Switcheroo
45 Future Sight
48 Snatch
51 Hypnosis
54 Dream Eater
54 Nightmare
57 Foul Play
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM51 Ally Switch
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM63 Embargo
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
Signiture move: Hat trick (Dark -Status- 10pp) The user turns themselves into 3 hats, and will be hiding in a random hat. The user has a 1/3 chance of their attack suceeding. If they pick the hat the user is hiding in, the attack ends. If they attack either of the 2 fake hats, the foe will take 1/3 of their health as damage. the user cannot attack while this move is in effect.
Barada is much more skilled with their magic tricks now, and will travel to on tours to perform to people and pokemon in exchange for food. Some can even speak the human language.
---------------
029. Nicto (from the magic words 'Klaatu Barada Nicto')
Type: Psychic/Dark
Species: Wizard
Abililty(s): Type trick*
HP: 80
ATK: 60
DEF: 80
SPATK: 120
SPDEF: 80
SPD: 120
Total: 540
Start Reflect
6 Confusion
10 Double Team
12 Kapoof
17 Embargo
22 Faint Attack
25 Flatter
27 Hat Trick
31 Calm Mind
36 Psychic
38 Card Trick
43 Switcheroo
46 Future Sight
50 Snatch
53 Hypnosis
59 Dream Eater
59 Nightmare
64 Foul Play
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM19 Telekinesis
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM51 Ally Switch
TM52 Focus Blast
TM53 Energy Ball
TM56 Fling
TM57 Charge Beam
TM63 Embargo
TM68 Giga Impact
TM70 Flash
TM73 Thunder Wave
TM77 Psych Up
TM85 Dream Eater
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM92 Trick Room
Signiture move: Card trick: (Pyschic -varies- 10PP) The effects of this attack will vary depending on the card that appears
Number card (between 2 and 10) - the power of this attack will be the number on the card x10
Ace of Spades - The users attack and special defence are boosted by one stage
Ace of Clubs - The foe pokemon's stats are lowered by stage
Ace of Diamonds - The user's defence and special defence are boosted by one stage
Ace of Hearts - The user's HP is healed fully
King - The user's Attack and Special attack are boosted to Maximum
Queen - The user's Defence and Special Defense are boosted to Maximum
Jack - The foe suffers a random Status Ailment
Joker - the move fails.
A highly intelegent pokemon, these creatures have mastered many forms of magic, and can speak the human language fluently. It's said that the black void that is it's face is a nexus of magical power.
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Ajji, Majji, Larajji, persian magic words